Once a combo has finished, the character's turn will end and the next turn will begin. By setting an attack skill in each slot, you will be able to preform a 4-attack combo. Just like in Hyperdimension Neptunia mk2, there are three attack types: Rush (focused on the number of hits), Power (focused on raw damage), and Break (focused on lowering the foe's GP). The player can setup combos in the Main Menu's Combo Setup section for each character. Depending on the equipped weapon and any utilized Skills, the attack range will change. The characters are free to roam the battlefield within their movement range. Hyperdimension Neptunia Victory uses a turn-based system like Hyperdimension Neptunia mk2, but much more refined. The world map also has numerous icons that represent towns, dungeons, and Lost Places. The shares will change based on the Guild quests the player completes. On the world map, the shares of each nation are displayed in percentages. Main Article: Hyperdimension Neptunia Victory/Gameplay World
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